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SKILL Points Explained

SKILL Points are designed to reward well-rounded, versatile gameplay and true mastery in NextWar. It’s goal is to motivate players to improve across multiple aspects of the game, not just focus on one stat or gamemode. Your SKILL Points determine your position in the Seasonal Rankings, where the best players can win valuable prizes and earn recognition for their achievements each season.

This formula may and probably will be improved in the future—we are open to your feedback!

New SKILL Points Formula

SKILL = KD + CLASS_AGNOSTIC + VEHICLED_OPPONENTS +
				HEADSHOTS_RATIO + WIN_RATIO + HIGH_KILLS_NUMBER_BONUS
				+ KILLS_PER_MINUTE

Where max points are: KD [3], CLASS_AGNOSTIC [2], VEHICLED [2], HEADSHOTS [2], WIN [1], KILLS [1], KILLS_MINUTE [1]

KD [0-3p.]

KD Formula

KD Formula

function chart

function chart

Examples:

RATIOKD SKILL POINTS
00
.50.29
10.68
1.51.23
21.87
2.53

It’s harder to grind 2.1 ratio to 2.2 ratio than 1.1 ratio to 1.2 ratio. So the higher the value, the more points you get for small improvement. But the curve is quite slight. We don’t want to promote ratios higher than 2.5 to avoid hard grinding or farming etc., 2.5 is somewhere around top value for most of pro players in cqc in a decent amount of matches.

CLASS_AGNOSTIC

We combine classes into 2 groups:

x = MED + AS
y = ENG + SNI + HT

Zrzut ekranu 2025-05-29 o 20.44.01.png

Zrzut ekranu 2025-07-9 o 14.18.54.png

Zrzut ekranu 2025-07-9 o 14.19.31.png

When x=y, this formula produces 1. The shape is not linear (visible on images).

Result of this formula is multiplied by 2, which gives the Class Agnostic value used in the main formula.


~> The rest is straightforward and linear.

VEHICLED OPPONENT [0-2p.]

For each opponent in vehicle player kills, he gets one point (killsOfPlayersInVehicles).

The formula for Vehicled_Opponents_Points:

y - total kills

x - kills of players in vehicles f(x,y) = 2y / (0.15 * x) – max 2 for 15% of kills being the kills of opponents in vehicles

So: POINTS = vehicled / (0.15 * totalKills)

HEADSHOTS RATIO [0-2p.]

POINTS = 2 * headshots / (0.15 * kills)) 

2 points for 30% of kills being headshots, 1 point for 15%

WIN RATIO [0-1p.]

POINTS = wonMatches / (2*lostMatches) 

1 point for 2 times more won than lost matches. Win ratio is unfavorable for FFA so it can’t have more than 1 point max.

KILLS PER MINUTE [0-1p.]

POINTS = kills / (playedMinutes / 60)

1 point for at least 1 kill per minute of gameplay.

KILLS BONUS [0-1p.]

POINTS = kills / 25000

1 point for 25000 kills. This value purpose is to minimize the effect of low amount of data anomalies – probabilistically the lower amount of data the bigger chance of anomalies, so this value should compensate it.