All News
update
The day is finally here. We are very excited to announce that WR Classic is opening its doors the old days, the old feeling, rebuilt from scratch on the latest, cutting edge technology.
This is not a copy of a server you have played before. Almost everything under the hood is new and we would like to walk you through what that actually means for you.
A brand new client
WR Classic ships with a completely new client. It is built for the game you remember, but it is not the client you remember. We have rewritten and modernised it so that everything from the lobby to the last second of a round feels smooth.
Alongside it comes a long list of performance improvements. Faster loading, steadier framerates and a client that behaves itself when the room fills up. If you have ever seen a 16-player Explosive round turning into a slideshow, that’s now just a bad memory.
We are proud to say: Goodbye peer-to-peer!
The original game connected players directly to each other. That is why your ping was at the mercy of the worst connection in the room, why one bad router could ruin a match for everyone, and why cheating was so hard to stop.
Our newest WR Classic client abandons P2P entirely in favour of a server-based protocol. Every shot, every hit and every kill now goes through our server. This is what it gives you:
- Consistent ping — your connection quality no longer depends on who else is in the room
- No more host advantage — nobody gets a head start because the packets happen to originate with them
- A single source of truth — the server decides what just happened, not your opponent’s computer
Security
Moving off P2P let us close the door on an entire category of abuse but we didn’t stop there. WR Classic includes extensive security improvements across both the client and the server.
We are convinced that precise information on this matter should stay within the team, but we can share that the server no longer trusts the client and that our improvements invalidates most of cheating methods that used to work.
Every map, plus a few you have never played
All of the new maps are available from day one. No drip-feed, no unlocks — the full rotation is live.
And then there are the ones we made ourselves. We have added our own custom maps to WR Classic, built specifically for this server. They are in the rotation right now, waiting for someone to learn every angle on them first.
Easter eggs
We hid a few things.
Some are in the game, some are in the server itself. Some are jokes, some are references and at least one is going to cost you much effort to find it.
Good luck. Screenshots of anything you find are very welcome on our discord server – we might get you awarded with some in-game perks if we like your input there.
This is a soft launch — help us break it
We want to be straightforward with you: this is a soft launch, and there will still be bugs. This is a new client, a new protocol and a new server. This is a lot of to indtroduce at once and despite we’re really confident that it works reliably, there are certainly some shortcomings that you will encounter. Please help us by reporting any issues – as a thank you we might award you on meaningful input to the bug hunt.
Reports that lead to an actual improvement in the game will be rewarded. Crashes, exploits, broken scoring, a map you can get stuck in, a weapon that does not behave — if your report leads to a fix, you will get something for it as a thank you.
When you report, please include:
- What happened, and what you expected instead
- How to reproduce it, if you can work it out
- A screenshot or clip, if you have one
- The map, game mode, and rough time it happened
The more we can reproduce, the faster it gets fixed, and the more likely your report earns a reward.
See you in the lobby
Thank you to everyone who tested, reported, argued about balance. And we’d especially like to thank all of you who waited patiently while we were rebuilding this thing properly. WR Classic is now yours!
Enjoy the gameplay like in the old days.
